Zulu Wars Tips and Tutorials

Here are some tips and tutorials about Zulu Wars to help you win the game.

Stacking
Stacking is a common method, when a players go up to a zulu and jumps on their head. Then, the player starts to spam the space bar (not in the chat), and soon a handful of zulus starts coming to the player. If everything goes fine, the player should be on top of a zulu tower. Meanwhile, their teammates can shoot the zulu. If the player on top of the tower wants to help, they can, by looking down and shooting the zulu. The player fails to execute a tower by accidently walking or stepping on a speer on the tower, or failing to jump on the head. If a zulu can get up and push the player out of the tower, it's game over for the player on top. It is also a failure when a teammate tries to melee the zulu, but if he or she gets to close, then the zulu will ignore the towerer and kill the melee person, and after that, they will kill the towerperson. However, if there are a zulu left to stack and the horde is coming, everything will be fine.

West
Flanking west can have three positions: The first one is that the player(s) go to the corner of the map (a hill) and shoot the zulu. the second position is at the lineup pillar in a small hill. The third position is close to the second one, just a little more northwest.

East
Going easts can also hold three positions: The first position is at the southeastern corner of the map. The second position is at the east hill, and the third position is the path to the hill.

Barrier
In this tip, the player must stand in the middle of three barrels (the one close to the wooden boxes and the sandbag, in the west position of base). Then, they stand still. After a few moments, a tower of zulus will stand on top of the player. Then, like the stacking technique, the teammates must shoot them. The player can fail by having a zulu that is face-to-face with them instead on top of the player's head. But they can counter this by shooting the zulu.

Wall
This requires for some players to use the east flank and the base's stone wall. If everything goes fine, then the zulu is stuck because of the wall, and the players shoot them. The team fails when a zulu can get across the wall or if they use the sandbag wall (on the south) to get to the players.